Little Nightmares II is one of my all-time favorite games, with a phenomenal atmosphere, stunning visuals, excellent soundtrack and some of the most anxiety-inducing chases. (That may have gotten me way more than they probably should have...) My favorite example is with the Thinman and his introduction, with an intense buildup as Mono creeps towards the door the clocks chiming faster, building louder and louder, until the door handle is opened with a cacophony of sounds swirl around as Mono is pulled out of the TV just for the Thinman to appear as a faint image on the screen, disappearing, building suspense, until finally he crawls out from the screen with electronics screeching, objects moving, falling in front of you, and worst of all Mono refusing to move until it seems that every step the Thinman takes is right behind you. Even as the apartment chase comes to a close the player is still left with a sense that he is still there with an almost eldritch sounding drone following his departure, showing once again the game's amazing atmosphere and soundtrack. But that's not even my discussing my favorite portion of the game: its ending. End of the Hall (the track that plays when Mono becomes the Thinman) is a just haunting theme showing us the viewer what has become of Mono after Six left to become her own monster, in something that I think the game encapsulates as a whole: "you either die or live long enough to find yourself as the monster." Best of all it was foreshadowed earlier in the game with the The Man in the Hat which plays when the Thinman first leaves with a slowed down version of the same beginning xylophone notes that play in the beginning of End of the Hall, and the same ones played extra slow in Togetherness I, in Mono's motif.